USING ONLINE TOOLS IN ENGLISH AS A FOREIGN LANGUAGE CLASSES
Основное содержимое статьи
Аннотация
Annotation. This article explores the integration of online tools, specifically the Jeopardy game, in English as a Foreign Language (EFL) classes to enhance language learning. The study investigates the impact of gamification on student engagement and language acquisition. Utilizing a mixed-methods approach, the research analyzes both qualitative and quantitative data to draw meaningful conclusions about the effectiveness of incorporating online games in EFL instruction.
Информация о статье
Библиографические ссылки
Amalia, D. F. (2020). Quizizz website as an online assessment for English teaching and learning: Students’ perspectives. Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP, 7(1), 1-8.
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