USING ONLINE TOOLS IN ENGLISH AS A FOREIGN LANGUAGE CLASSES

Основное содержимое статьи

Bobomuratova Nargiza Hayrullayevna

Аннотация

Annotation. This article explores the integration of online tools, specifically the Jeopardy game, in English as a Foreign Language (EFL) classes to enhance language learning. The study investigates the impact of gamification on student engagement and language acquisition. Utilizing a mixed-methods approach, the research analyzes both qualitative and quantitative data to draw meaningful conclusions about the effectiveness of incorporating online games in EFL instruction.

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Как цитировать
Bobomuratova Nargiza Hayrullayevna. (2023). USING ONLINE TOOLS IN ENGLISH AS A FOREIGN LANGUAGE CLASSES. PEDAGOGS, 47(1), 152–156. извлечено от https://pedagogs.uz/ped/article/view/427
Раздел
Статьи

Библиографические ссылки

Amalia, D. F. (2020). Quizizz website as an online assessment for English teaching and learning: Students’ perspectives. Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP, 7(1), 1-8.

Cooperman, L. (2017). The Art of Teaching Online: How to Start and How to Succeed as an Online Instructor. Chandos Publishing

Crane, E. (2012). Using Web 2.0 and Social Networking Tools in the K-12 Classroom. Chicago: American Library Association.

Fithriyah, N. L. (2021, December). Fostering Students’ Positive Attitude Towards Reading Comprehension Through ReadWorks. In International Seminar on Language, Education, and Culture (ISoLEC 2021) (pp. 236-241). Atlantis Press.

Islam, M. S. (2019). Bangladeshi university students’ perception about using Google classroom for teaching English. Psycho-Educational Research Reviews, 8(2), 57-65.

Malinina, I. (2015). ICT Competencies of Foreign Languages Teachers. Procedia - Social and Behavioral Sciences, 182, 75–80. https://doi.org/10.1016/j.sbspro.2015.04.740

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