USING ONLINE TOOLS IN ENGLISH AS A FOREIGN LANGUAGE CLASSES

Main Article Content

Bobomuratova Nargiza Hayrullayevna

Abstract

Annotation. This article explores the integration of online tools, specifically the Jeopardy game, in English as a Foreign Language (EFL) classes to enhance language learning. The study investigates the impact of gamification on student engagement and language acquisition. Utilizing a mixed-methods approach, the research analyzes both qualitative and quantitative data to draw meaningful conclusions about the effectiveness of incorporating online games in EFL instruction.

Article Details

How to Cite
Bobomuratova Nargiza Hayrullayevna. (2023). USING ONLINE TOOLS IN ENGLISH AS A FOREIGN LANGUAGE CLASSES. PEDAGOGS, 47(1), 152–156. Retrieved from https://pedagogs.uz/ped/article/view/427
Section
Статьи

References

Amalia, D. F. (2020). Quizizz website as an online assessment for English teaching and learning: Students’ perspectives. Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP, 7(1), 1-8.

Cooperman, L. (2017). The Art of Teaching Online: How to Start and How to Succeed as an Online Instructor. Chandos Publishing

Crane, E. (2012). Using Web 2.0 and Social Networking Tools in the K-12 Classroom. Chicago: American Library Association.

Fithriyah, N. L. (2021, December). Fostering Students’ Positive Attitude Towards Reading Comprehension Through ReadWorks. In International Seminar on Language, Education, and Culture (ISoLEC 2021) (pp. 236-241). Atlantis Press.

Islam, M. S. (2019). Bangladeshi university students’ perception about using Google classroom for teaching English. Psycho-Educational Research Reviews, 8(2), 57-65.

Malinina, I. (2015). ICT Competencies of Foreign Languages Teachers. Procedia - Social and Behavioral Sciences, 182, 75–80. https://doi.org/10.1016/j.sbspro.2015.04.740

Similar Articles

You may also start an advanced similarity search for this article.